Imported
Wave #1
Attackers -
API
Classes
Player
Alliance
Wreckfield
Space Dock
Nano Repair Bots
Technologies
Weapons
Shielding
Armour
Combustion
Impulse
Hyperspace
Fuel Efficiency
Hyperspace Technology
Recyclers
Ships View
stats
Infos
Coordinates
:
:
Empty systems
Inactive systems
Speed
Flight time
00:00:00
Consumption
0
Cargo capacity
0
Defenders -
API
Classes
Player
Alliance
Technologies
Weapons
Shielding
Armour
Combustion
Impulse
Hyperspace
Fuel Effiency
Hyperspace Technology
Recyclers
Ships View
stats
Infos
Coordinates
:
:
Empty systems
Inactive systems
Speed
Flight time
00:00:00
Consumption
0
Cargo capacity
0
Defender planet/moon
Settings
Simulation
Simulations
Plunder
Server
Galaxies
Systems
Donut Galaxy
Donut Systems
Ignore empty systems
Ignore inactive systems
Deuterium save factor
Reaper debris (%)
Probe cargo enabled
>
Rapidfire enabled
Fleet speed
War
Holding
Peaceful
Debris
Fleet (%)
Defence (%)
Deuterium
Faster combat ships (%)
Faster recyclers (%)
Fuel consumption (%)
Recyclers fuel consumption (%)
Recyclers cargo (%)
Faster trading ships (%)
Cargo bay bonus (%)
Results
| Outcome | |
|---|---|
| Attackers win | -- |
| Defenders win | -- |
| Draw | -- |
| Rounds | -- |
| Tactical retreat | -- |
| Remaining debris | Moonchance | |
|---|---|---|
|
|
0 | -- |
|
|
0 | |
|
|
0 | |
| = | 0 | |
| 0 | Recyclers | |
| Attackers | |||
|---|---|---|---|
| Losses | Profit | ||
|
|
0 |
|
0 |
|
|
0 |
|
0 |
|
|
0 |
|
0 |
| = | 0 | = | 0 |
| Defenders | |||
|---|---|---|---|
| Losses | Profit | ||
|
|
0 |
|
0 |
|
|
0 |
|
0 |
|
|
0 |
|
0 |
| = | 0 | = | 0 |
| Plunder | |||||
|---|---|---|---|---|---|
| Captured | Possible | Cargo | |||
|
|
0 |
|
0 | 0 | |
|
|
0 |
|
0 | 0 | |
|
|
0 |
|
0 | 0 | |
|
|
0 |
|
0 | ||
| = | 0 | = | 0 | -- Captured | |
| Debris harvested (Reapers + ARP) | |||||
|---|---|---|---|---|---|
| Initial | Attackers | Defenders | |||
|
|
0 |
|
0 |
|
0 |
|
|
0 |
|
0 |
|
0 |
|
|
0 |
|
0 |
|
0 |
| = | 0 | = | 0 | = | 0 |
| 0 | Recyclers | ||||
| Wreckfield | |||
|---|---|---|---|
| Attackers | Defenders | ||
|
|
0 |
|
0 |
|
|
0 |
|
0 |
|
|
0 |
|
0 |
| = | 0 | = | 0 |
Waves total
| Attackers | |||
|---|---|---|---|
| Losses | Profit | ||
|
|
0 |
|
0 |
|
|
0 |
|
0 |
|
|
0 |
|
0 |
| = | 0 | = | 0 |
| Defenders | |||
|---|---|---|---|
| Losses | Profit | ||
|
|
0 |
|
0 |
|
|
0 |
|
0 |
|
|
0 |
|
0 |
| = | 0 | = | 0 |
| Total debris | |
|---|---|
|
|
0 |
|
|
0 |
|
|
0 |
| = | 0 |
| Plunder | |
|---|---|
|
|
0 |
|
|
0 |
|
|
0 |
|
|
0 |
| = | 0 |
Based on TrashSim's engine by Warsaalk
Adapted from https://static.ogame-tools.com